命令模式的本质
对命令封装,将命令发送者和命令接受者(或执行者)解耦。
命令模式中的角色
Command: 声明一个给所有具体命令类的抽象接口
ConcreteCommand:定义一个接收者和行为之间的弱耦合
Receiver:负责具体实施和执行一个命令或请求。
看代码来理解上面这5个角色的职责
Receiver
public class Receiver {
/**
* 真正执行命令
*/
public void action() {
System.out.println("执行操作");
}
}
Command
public interface Command {
void execute();
}
ConcreteCommand
public class ConcreteCommand implements Command {
//持有相应的接收者对象
private Receiver receiver = null;
public ConcreteCommand(Receiver receiver) {
this.receiver = receiver;
}
@Override
public void execute() {
//转调接收者的方法
receiver.action();
}
}
Invoker
public class Invoker {
//持有命令对象
private Command command = null;
public Invoker(Command command) {
this.command = command;
}
public void action() {
command.execute();
}
}
Client
public class Client {
public static void main(String[] args) {
//创建接收者
Receiver receiver = new Receiver();
//创建命令对象,设定其接收者
Command command = new ConcreteCommand(receiver);
//创建请求者,把命令对象设置进去
Invoker invoker = new Invoker(command);
//执行方法
invoker.action();
}
}
通过录音机实例来理解
小女孩茱莉(Julia)有一个盒式录音机,此录音机有播音Play、倒带Rewind、停止Stop功能。录音机的按钮便是请求者角色Invoker;茱莉(Julia)是客户端角色Client,而录音机便是接收者角色Receiver。
Receiver
:由录音机扮演
public class AudioPlayer {
public void play() {
System.out.println("播放……");
}
public void rewind() {
System.out.println("倒带……");
}
public void stop() {
System.out.println("停止……");
}
}
Command
public interface Command {
void execute();
}
ConcreteCommand
:有三个,PlayCommand/RewindCommand/StopCommand
public class PlayCommand implements Command {
private AudioPlayer audio;
public PlayCommand(AudioPlayer audio) {
this.audio = audio;
}
@Override
public void execute() {
audio.play();
}
}
public class RewindCommand implements Command {
private AudioPlayer audio;
public RewindCommand(AudioPlayer audio) {
this.audio = audio;
}
@Override
public void execute() {
audio.rewind();
}
}
public class StopCommand implements Command {
private AudioPlayer audio;
public StopCommand(AudioPlayer audio) {
this.audio = audio;
}
@Override
public void execute() {
audio.stop();
}
}
Invoker
:录音机上的按钮
public class Keypad {
private Command playCommand;
private Command rewindCommand;
private Command stopCommand;
public void setPlayCommand(Command playCommand) {
this.playCommand = playCommand;
}
public void setRewindCommand(Command rewindCommand) {
this.rewindCommand = rewindCommand;
}
public void setStopCommand(Command stopCommand) {
this.stopCommand = stopCommand;
}
public void play() {
playCommand.execute();
}
public void rewind() {
rewindCommand.execute();
}
public void stop() {
stopCommand.execute();
}
}
Client
,茱莉小女孩
public class Julia {
public static void main(String[] args) {
//创建接收者对象
AudioPlayer audioPlayer = new AudioPlayer();
//创建命令对象
Command playCommand = new PlayCommand(audioPlayer);
Command rewindCommand = new RewindCommand(audioPlayer);
Command stopCommand = new StopCommand(audioPlayer);
//创建请求者对象
Keypad keypad = new Keypad();
keypad.setPlayCommand(playCommand);
keypad.setRewindCommand(rewindCommand);
keypad.setStopCommand(stopCommand);
//发送命令
keypad.play();
keypad.rewind();
keypad.stop();
keypad.play();
keypad.stop();
}
}
TODO:
1、命令模式在实际项目场景中的应用
2、命令模式深入的理解以及高阶扩展(可以在《研磨设计模式中找到答案》)
参考
java设计模式-命令模式(Command)
命令模式— Graphic Design Patterns - 图说设计模式 - Read the Docs
《研磨设计模式》